Hick Law
Decision time scales as approximately T = b · log2(n+1) where n is the number of equally probable, equally salient options — meaning each doubling of choices adds a constant unit of decision time, not a linear amount.
$ prime install @community/fact-hick-law Projection
Always in _index.xml · the agent never has to ask for this.
HickLaw [fact] v1.0.0
Hick's Law (1952): the time required to make a decision grows logarithmically with the number of equally probable choices, approximately T = b · log2(n+1).
Decision time scales as approximately T = b · log2(n+1) where n is the number of equally probable, equally salient options — meaning each doubling of choices adds a constant unit of decision time, not a linear amount.
Loaded when retrieval picks the atom as adjacent / supporting.
HickLaw [fact] v1.0.0
Hick's Law (1952): the time required to make a decision grows logarithmically with the number of equally probable choices, approximately T = b · log2(n+1).
Decision time scales as approximately T = b · log2(n+1) where n is the number of equally probable, equally salient options — meaning each doubling of choices adds a constant unit of decision time, not a linear amount.
Confidence
proven
Applies To
- menu / navigation depth-vs-breadth decisions
- form field count + options-per-field
- command palette result count
- settings panel grouping
Quantitative
- Formula: T = b · log2(n + 1)
- Typical B: ≈ 150 ms per bit (varies by task / familiarity)
- Practical Implication: going from 4 to 8 options adds ~150 ms decision time, not 4× the time
Counter Conditions
- Not equally probable: when options have salience hierarchy (one obvious primary action), Hick's Law overstates the cost.
- Highly familiar options (often-used menu items) approach constant time — log scaling collapses.
- Visual / spatial chunking changes effective n (a grouped 3×3 grid behaves more like 3+3, not 9).
- Hick's Law concerns choice-reaction time only; complex decisions (cost-benefit) follow different curves.
Loaded when retrieval picks the atom as a focal / direct hit.
HickLaw [fact] v1.0.0
Hick's Law (1952): the time required to make a decision grows logarithmically with the number of equally probable choices, approximately T = b · log2(n+1).
Decision time scales as approximately T = b · log2(n+1) where n is the number of equally probable, equally salient options — meaning each doubling of choices adds a constant unit of decision time, not a linear amount.
Confidence
proven
Applies To
- menu / navigation depth-vs-breadth decisions
- form field count + options-per-field
- command palette result count
- settings panel grouping
Quantitative
- Formula: T = b · log2(n + 1)
- Typical B: ≈ 150 ms per bit (varies by task / familiarity)
- Practical Implication: going from 4 to 8 options adds ~150 ms decision time, not 4× the time
Counter Conditions
- Not equally probable: when options have salience hierarchy (one obvious primary action), Hick's Law overstates the cost.
- Highly familiar options (often-used menu items) approach constant time — log scaling collapses.
- Visual / spatial chunking changes effective n (a grouped 3×3 grid behaves more like 3+3, not 9).
- Hick's Law concerns choice-reaction time only; complex decisions (cost-benefit) follow different curves.
Sources
Confidence
proven
Source
- W. E. Hick, 'On the rate of gain of information', Quarterly Journal of Experimental Psychology (1952)
- Hyman, R., 'Stimulus information as a determinant of reaction time', Journal of Experimental Psychology (1953)
- Card, Moran & Newell, 'The Psychology of Human-Computer Interaction' (1983)
Applies To
- menu / navigation depth-vs-breadth decisions
- form field count + options-per-field
- command palette result count
- settings panel grouping
Quantitative
- Formula: T = b · log2(n + 1)
- Typical B: ≈ 150 ms per bit (varies by task / familiarity)
- Practical Implication: going from 4 to 8 options adds ~150 ms decision time, not 4× the time
Counter Conditions
- Not equally probable: when options have salience hierarchy (one obvious primary action), Hick's Law overstates the cost.
- Highly familiar options (often-used menu items) approach constant time — log scaling collapses.
- Visual / spatial chunking changes effective n (a grouped 3×3 grid behaves more like 3+3, not 9).
- Hick's Law concerns choice-reaction time only; complex decisions (cost-benefit) follow different curves.
Source
prime-system/examples/frontend-design/primes/compiled/@community/fact-hick-law/atom.yaml