Skill Wiki v0.1.0

Marketplace / Browse / frontend-design

frontend-design

Domain inferred from 466 atoms across the corpora.

466 atoms

Atom counts by kind

KindCount
rule 181
pattern 129
principle 33
anti-pattern 29
fact 27
template 24
constraint 17
method 9
example 8
check 3
provocation 2
feedback 1
persona 1
scope 1
term 1

Sample atoms

anti-pattern @anthropic-impeccable

Center Everything

Default-centering all text, cards, and sections as a safe layout strategy. Results in symmetrical layouts that feel templated, safe, and lacking in designed intentionality.

frontend-design ↗ 5 · q4.0
anti-pattern @anthropic-impeccable

Gray On Colored Bg

Using achromatic gray text (oklch(X% 0 0)) on any non-white colored background. The gray appears washed-out, lifeless, and loses legibility because the chroma conflict between a chromatic background and achromatic text c…

frontend-design ↗ 6 · q4.0
anti-pattern @anthropic-impeccable

Modal As Default

Using modal dialogs as the default mechanism for confirmations, forms, detail views, and settings — without considering less disruptive alternatives like inline expansion, side drawers, popovers, or dedicated pages.

frontend-design ↗ 6 · q4.0
anti-pattern @anthropic-impeccable

Rounded Border Accent

Adding a thick colored border on a single side (left or top) of a rounded-corner card or callout box as a design accent treatment.…

frontend-design ↗ 5 · q4.0
anti-pattern @anthropic-impeccable

Sparklines As Decoration

Tiny inline charts (sparklines, mini bar charts, trend indicators) placed in metric cards or dashboards to signal analytical depth, when the chart is too small to convey actual data insight and serves only as a visual so…

frontend-design ↗ 5 · q4.0
fact @anthropic-impeccable

Button Label Formula

Button labels must follow the verb + object pattern. Generic confirmations (OK, Submit, Yes, Cancel) are lazy and ambiguous — they force the user to reread the surrounding context to understand what the button will do.

frontend-design ↗ 6 · q4.0
fact @anthropic-impeccable

Dark Mode Not Inverted Light

Dark mode is not an inverted version of light mode. It requires independent design decisions on surface hierarchy (lighter surfaces = higher elevation), shadow removal, accent saturation reduction, text weight reduction,…

frontend-design ↗ 6 · q4.0
fact @anthropic-impeccable

Stagger Cap For Large Lists

CSS stagger animations must cap total stagger time. 10 items at 50ms/item = 500ms before the last element begins its entrance. For lists with many items, reduce per-item delay or cap the staggered item count.

frontend-design ↗ 5 · q4.0
pattern @anthropic-impeccable

Content Driven Breakpoints

Responsive breakpoints should be placed where the content actually breaks — not at device-convention widths.…

frontend-design ↗ 6 · q4.0
pattern @anthropic-impeccable

Multi Dimension Hierarchy

Strong visual hierarchy requires combining at least two of the five hierarchy dimensions simultaneously on primary elements: size, weight, color contrast, position, and surrounding whitespace.…

frontend-design ↗ 8 · q4.0
pattern @anthropic-impeccable

Undo Over Confirm

For reversible destructive actions (delete, archive, remove), apply the action immediately and show an undo toast with a countdown window.…

frontend-design ↗ 7 · q4.0
principle @anthropic-impeccable

Ai Slop Test

The final quality bar for any AI-generated interface is whether a viewer would immediately assume 'AI made this.' A distinctive interface makes someone ask 'how was this made?' — not 'which AI made this?'

frontend-design ↗ 7 · q4.0

See all 466 atoms in frontend-design →