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ux-design

Domain inferred from 26 atoms across the corpora.

26 atoms

Atom counts by kind

KindCount
principle 10
fact 7
taxonomy 4
anti-pattern 2
counter-example 2
source 1

Sample atoms

anti-pattern @community

Missing Empty State

Rendering an empty container — a blank table, an unstyled `<div>`, or just the page chrome with nothing inside — when a list, search, or workspace returns zero items.…

ux-design ↗ 4 · q4.0
anti-pattern @community

No Loading State

Triggering an async fetch, mutation, or navigation without any visible feedback — no spinner, skeleton, optimistic update, or disabled button.…

ux-design ↗ 4 · q4.0
counter-example @community

Counter Example Button No Loading

A typical submit handler that awaits a network request without any visible feedback. The button stays enabled, no spinner appears, the user can click it five times and trigger five duplicate POSTs.

ux-design ↗ 3 · q4.0
counter-example @community

Counter Example Empty List Blank

A React issue-list component that renders a `<ul>` with `items.map(...)`. When `items` is an empty array, the component renders an empty `<ul>` and the page goes silent. No headline, no CTA, no explanation.

ux-design ↗ 3 · q4.0
fact @community

Consistency Standards

Nielsen Heuristic 4 — Consistency and Standards: Users should not have to wonder whether different words, situations, or actions mean the same thing. Follow platform and industry conventions.

ux-design ↗ 2 · q4.0
fact @community

Error Prevention

Nielsen Heuristic 5 — Error Prevention: Even better than good error messages is a careful design which prevents a problem from occurring in the first place.…

ux-design ↗ 3 · q4.0
fact @community

Flexibility Efficiency

Nielsen Heuristic 7 — Flexibility and Efficiency of Use: Accelerators — unseen by the novice user — may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experien…

ux-design ↗ 3 · q4.0
fact @community

Match Real World

Nielsen Heuristic 2 — Match Between System and the Real World: The system should speak the users' language, with words, phrases, and concepts familiar to the user, rather than system-oriented terms.…

ux-design ↗ 2 · q4.0
fact @community

Recognition Over Recall

Nielsen Heuristic 6 — Recognition Rather Than Recall: Minimize the user's memory load by making objects, actions, and options visible.…

ux-design ↗ 4 · q4.0
fact @community

User Control Freedom

Nielsen Heuristic 3 — User Control and Freedom: Users often choose system functions by mistake and will need a clearly marked 'emergency exit' to leave the unwanted state without having to go through an extended dialogue…

ux-design ↗ 2 · q4.0
fact @community

Visibility System Status

Nielsen Heuristic 1 — Visibility of System Status: The system should always keep users informed about what is going on, through appropriate feedback within a reasonable time.

ux-design ↗ 2 · q4.0
principle @community

Nielsen Aesthetic

Dialogues should not contain irrelevant or rarely needed information. Every extra unit of information in a dialogue competes with the relevant units of information and diminishes their relative visibility.

ux-design ↗ 8 · q4.0

See all 26 atoms in ux-design →